



Here a few of my Observations (all classic mode, 2 seperate parties): So lets see this as a discussion on the Combat AI behaviour which comes primarily from the decision making on who they attack. (I am using the "no psychic enemies mod" which lowers enemy Loremaster scores, if that makes any significant impact on my statements below)Įxcuse my expression here, but the AI seems to have a lot of pants-on-head retarded moments, and i wonder why that is. After about 50 hours of playing (it's a great game!) i still find the enemy combat AI very unpredictable, for all the wrong reasons.
