

TrapsEvery map comes with a wide variety of traps: most of them activated by the Deaths. Slot 8: Activate trap! (Item: Slime ball) -> Trap on Cooldown (Item: _) Slot 7: Activate trap! (Item: Slime ball) -> Trap on Cooldown (Item: _) Slot 6: Activate trap! (Item: Slime ball) -> Trap on Cooldown (Item: _) Slot 4: Activate trap! (Item: Slime ball) -> Trap on Cooldown (Item: _) Slot 3: Activate trap! (Item: Slime ball) -> Trap on Cooldown (Item: _) Slot 2: Activate trap! (Item: Slime ball) -> Trap on Cooldown (Item: _) Slot 1: Previous trap (A skull with a on it) I don’t know if this should also be for Bedrock, that’s also the reason why I pur the Java tag. My idea is to give the game some changes and other stuff! I've also put two videos of the gameplay in this thread so you can see how it is to be in those positions. I've put a image down below of an announcement that they had on their website. Hey there fellow CubeCrafters! I've came up with a new game idea!įirst, I want to present a game called Deathrun. It's a fun and populair game, the pros outweighs the cons by a mile. Don't be scared of "copying" another servers gamemode, because honestly, no one cares if you copy. Cube still has a lot of great potential, being the only good 1.9+ server, they can do a lot.

Note: I'm aware that this has been a populair minigame on HiveMC (Java) for a long time, however, due to HiveMC closing it's door on April 15th, I feel like this is a great opportunity for CubeCraft to jump in and also like Lime said, let them continue playing the game they really appreciate.
